文章目录

本地套接字

socket API原本是为网络通讯设计的,但后来在socket的框架上发展出一种IPC机制,就是UNIX Domain Socket。虽然网络socket也可用于同一台主机的进程间通讯(通过loopback地址127.0.0.1),但是UNIX Domain Socket用于IPC更有效率:不需要经过网络协议栈,不需要打包拆包、计算校验和、维护序号和应答等,只是将应用层数据从一个进程拷贝到另一个进程。这是因为,IPC机制本质上是可靠的通讯,而网络协议是为不可靠的通讯设计的。UNIX Domain Socket也提供面向流和面向数据包两种API接口,类似于TCP和UDP,但是面向消息的UNIX Domain Socket也是可靠的,消息既不会丢失也不会顺序错乱。

UNIX Domain Socket是全双工的,API接口语义丰富,相比其它IPC机制有明显的优越性,目前已成为使用最广泛的IPC机制,比如X Window服务器和GUI程序之间就是通过UNIXDomain Socket通讯的。

使用UNIX Domain Socket的过程和网络socket十分相似,也要先调用socket()创建一个socket文件描述符,address family指定为AF\_UNIX,type可以选择SOCK\_DGRAM或SOCK\_STREAM,protocol参数仍然指定为0即可。


UNIX Domain Socket与网络socket编程最明显的不同在于地址格式不同,用结构体sockaddr\_un表示,网络编程的socket地址是IP地址加端口号,而UNIX Domain Socket的地址是一个socket类型的文件在文件系统中的路径,这个socket文件由bind()调用创建,如果调用bind()时该文件已存在,则bind()错误返回。

对比网络套接字地址结构和本地套接字地址结构:

struct sockaddr_in {
__kernel_sa_family_t sin_family;             /* Address family */      地址结构类型
__be16 sin_port;                         /* Port number */        端口号
struct in_addr sin_addr;                    /* Internet address */    IP地址
};
struct sockaddr_un {
__kernel_sa_family_t sun_family;         /* AF_UNIX */            地址结构类型
char sun_path[UNIX_PATH_MAX];         /* pathname */        socket文件名(含路径)
};

以下程序将UNIX Domain socket绑定到一个地址。

    size = offsetof(struct sockaddr_un, sun_path) + strlen(un.sun_path);
    #define offsetof(type, member) ((int)&((type *)0)->MEMBER)

代码

server

/*************************************************************************
    > File Name: server.c
    > Author: 杨永利
    > Mail: [email protected] 
    > Created Time: 2020年10月30日 星期五 23时18分39秒
 ************************************************************************/

#include <stdlib.h>
#include <stdio.h>
#include <stddef.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <errno.h>

#define QLEN 10
/*
* Create a server endpoint of a connection.
* Returns fd if all OK, <0 on error.
*/
int serv_listen(const char *name)
{
    int fd, len, err, rval;
    struct sockaddr_un un;

    /* create a UNIX domain stream socket */
    if ((fd = socket(AF_UNIX, SOCK_STREAM, 0)) < 0)
        return(-1);
    /* in case it already exists */
    unlink(name);

    /* fill in socket address structure */
    memset(&un, 0, sizeof(un));
    un.sun_family = AF_UNIX;
    strcpy(un.sun_path, name);
    len = offsetof(struct sockaddr_un, sun_path) + strlen(name);

    /* bind the name to the descriptor */
    if (bind(fd, (struct sockaddr *)&un, len) < 0) {
        rval = -2;
        goto errout;
    }
    if (listen(fd, QLEN) < 0) { /* tell kernel we're a server */
        rval = -3;
        goto errout;
    }
    return(fd);

errout:
    err = errno;
    close(fd);
    errno = err;
    return(rval);
}
int serv_accept(int listenfd, uid_t *uidptr)
{
    int clifd, len, err, rval;
    time_t staletime;
    struct sockaddr_un un;
    struct stat statbuf;

    len = sizeof(un);
    if ((clifd = accept(listenfd, (struct sockaddr *)&un, &len)) < 0)
        return(-1); /* often errno=EINTR, if signal caught */

    /* obtain the client's uid from its calling address */
    len -= offsetof(struct sockaddr_un, sun_path); /* len of pathname */
    un.sun_path[len] = 0; /* null terminate */

    if (stat(un.sun_path, &statbuf) < 0) {
        rval = -2;
        goto errout;
    }
    if (S_ISSOCK(statbuf.st_mode) == 0) {
        rval = -3; /* not a socket */
        goto errout;
    }
    if (uidptr != NULL)
        *uidptr = statbuf.st_uid; /* return uid of caller */
    /* we're done with pathname now */
    unlink(un.sun_path);
    return(clifd);

errout:
    err = errno;
    close(clifd);
    errno = err;
    return(rval);
}
int main(void)
{
    int lfd, cfd, n, i;
    uid_t cuid;
    char buf[1024];
    lfd = serv_listen("foo.socket");

    if (lfd < 0) {
        switch (lfd) {
            case -3:perror("listen"); break;
            case -2:perror("bind"); break;
            case -1:perror("socket"); break;
        }
        exit(-1);
    }
    cfd = serv_accept(lfd, &cuid);
    if (cfd < 0) {
        switch (cfd) {
            case -3:perror("not a socket"); break;
            case -2:perror("a bad filename"); break;
            case -1:perror("accept"); break;
        }
        exit(-1);
    }
    while (1) {
r_again:
        n = read(cfd, buf, 1024);
        if (n == -1) {
        if (errno == EINTR)
        goto r_again;
    }
    else if (n == 0) {
        printf("the other side has been closed.\n");
        break;
    }
    for (i = 0; i < n; i++)
        buf[i] = toupper(buf[i]);
        write(cfd, buf, n);
    }
    close(cfd);
    close(lfd);
    return 0;
}

client

/*************************************************************************
    > File Name: client.c
    > Author: 杨永利
    > Mail: [email protected] 
    > Created Time: 2020年10月30日 星期五 23时18分59秒
 ************************************************************************/

#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <errno.h>

#define CLI_PATH "/var/tmp/" /* +5 for pid = 14 chars */
/*
* Create a client endpoint and connect to a server.
* Returns fd if all OK, <0 on error.
*/
int cli_conn(const char *name)
{
    int fd, len, err, rval;
    struct sockaddr_un un;

    /* create a UNIX domain stream socket */
    if ((fd = socket(AF_UNIX, SOCK_STREAM, 0)) < 0)
        return(-1);

    /* fill socket address structure with our address */
    memset(&un, 0, sizeof(un));
    un.sun_family = AF_UNIX;
    sprintf(un.sun_path, "%s%05d", CLI_PATH, getpid());
    len = offsetof(struct sockaddr_un, sun_path) + strlen(un.sun_path);

    /* in case it already exists */
    unlink(un.sun_path);
    if (bind(fd, (struct sockaddr *)&un, len) < 0) {
        rval = -2;
        goto errout;
    }

    /* fill socket address structure with server's address */
    memset(&un, 0, sizeof(un));
    un.sun_family = AF_UNIX;
    strcpy(un.sun_path, name);
    len = offsetof(struct sockaddr_un, sun_path) + strlen(name);
    if (connect(fd, (struct sockaddr *)&un, len) < 0) {
        rval = -4;
        goto errout;
    }
return(fd);
    errout:
    err = errno;
    close(fd);
    errno = err;
    return(rval);
}
int main(void)
{
    int fd, n;
    char buf[1024];

    fd = cli_conn("foo.socket");
    if (fd < 0) {
        switch (fd) {
            case -4:perror("connect"); break;
            case -3:perror("listen"); break;
            case -2:perror("bind"); break;
            case -1:perror("socket"); break;
        }
        exit(-1);
    }
    while (fgets(buf, sizeof(buf), stdin) != NULL) {
        write(fd, buf, strlen(buf));
        n = read(fd, buf, sizeof(buf));
        write(STDOUT_FILENO, buf, n);
    }
    close(fd);
    return 0;
}

标签: Linux, 接字, Socket, IPC, include, socket, UNIX, Domain, family

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